If perception is reality, is virtual reality any less real?
Technology has come a long way and one of the most prevalent and fun examples is virtual reality. Although recently this technology has been more geared toward games, it wasn’t always full of light hearted fun.
An example is training simulators. A simulator is a type of VR referred to as semi-immersive. The immersion factor is determined by how many points of contact you have with the virtual world. To explain, in a simulator pilots sit in a mock version of an actual cockpit. They are not wearing any fancy headgear or hooked up to any sensors. Half the time the mock cockpit doesn’t pitch or roll. But where the windows would be are screens. These screens give the pilot a view of a simulated world so they can practice their skills without the risk of hurting themselves or anyone else.
Full immersion is where the individual is wearing a VR headset with visual and audio input, and standing on a special pad that allows the user to move around. The goal is to cut the user off from the real world as much as possible and put as many of their senses into the virtual world as possible. The user hears the virtual world, sees the virtual world, and feels the virtual world.
The goal of virtual reality is to place the users into a simulated virtual world where the users body actually believes they are where the computer tells them they are. If you want to find out more about what is possible in virtual reality check out this youTube video by segmentNext.